Dog Grow
I created an end-to-end platform that encourages and assists in dog care, from training to healthcare to task management.
UX/UI DESIGN
UX RESEARCH
BRANDING
THE SOLUTION
Consistency offered daily, weekly, monthly
A place for a pet's routine, providing daily basics, enrichment, and scheduling
THE RESEARCH
Quantitative and Qualitative Data
I conducted a competitive analysis, user interviews, affinity mapping, and user personas to drive and support my research. These categories of research allowed me to dive deeper into the existing market while understanding and organizing my research participant’s experiences. This information contributed to my overall design and feature implementation.
OBJECTIVES
1
Determine the goals users
have when establishing a relationship with their dog
Gather an idea of ideal features that help users manage and meet the needs of their dog. Training, healthcare, feeding, etc.
2
Discover obstacles and pain points that affects maintaining dog care
Users manage multiple areas that fulfill dog care, what factors contribute to making that difficult?
3
Gain insight on the user lifestyles, developing realistic tools to better care for their dog
Users will develop new lifestyles to include their dog. This include scheduling, exercise, socialization, etc.
COMPETITIVE ANALYSIS

PuppR
Dog training app that provides step-by-step video instruction for basic tricks and obedience.


PetDesk
Organizes your pet’s health and care, connecting to providers, requesting appointments, and discovering local services.
DISCOVERING PATTERNS
Our research participants answered these questions about their dog ownership experience.
USER INTERVIEW RESULTS
AFFINITY MAP
Once the qualitative and quantitative research was observed, it was time to track patterns that contributed to the insights discovered.
TOPICS EXPLORED
USER PERSONAS
Defining Personalities
ESTABLISHING DESIGN GOALS
Integrate and Engage Effectively
Through my research, I began to turn my objectives into design goals. I was seeking to create a functional but meaningful design that would bring ease, comfort, and utility to users and their pets.
TASK AND USER FLOWS
Seeking to implement structure before designing, these flows provided me direction to getting closer to a solution. Envisioning the path defined answering the problem.
LOW FIDELITY WIREFRAMES
APPROACHING DESIGN
Creating a brand to be friendly, playful, and inviting
Creating DogGrow from scratch called for a mood board and brand style tile to develop a brand identity of inviting colors and playful illustrations while establishing structure.
BRANDING
Creating a brand to be friendly, playful, and inviting
I started with a moodboard and style tile to zone in on designing a branding and visual system that felt aligned with the product's intention to be inviting and engaging.
LOGO
COLORS
TYPOGRAPHY
DogGrow’s brand identity included a playful and friendly energy, brought on a colorful palette and fun illustrations while providing structure. This included bright, animated visual elements while incorporating UI features that facilitated a pleasant user experience. This included components of scheduling, training lesson progression, specific vet care notes, and caregivers session. These components provide direction in every category.
USABILITY TESTING
1, 2 Testing
Participants completed 3 tasks, where we observed and discussed their train of thought, movement patterns and enjoyment of the experienced. Based on their feedback and findings, I prioritized improving design cues for direction and sizing.
DESIGN ITERATIONS
Results leads me to implement cues, icons, and color
Through tests and conversations, I was able to lean into a design style that felt holistic. I incorporated illustrations and icons, while leaving imagery to overarching categories. In addition, I utilized additional brand colors to create dimension throughout the features.
OPPORTUNITY FOR PROGRESSION
Visual Cues
Through including images, color contract, icons, and differing shapes, I was able to orchestrate progression and direction through the training lessons feature.
Since this screen holds so much information, it was important to provide cues that displayed different meanings while giving the screen visual space to expand and reduce.
ICONS AND ILLUSTRATIONS MATTER
Iconography Provides Direction
I updated the layout from images to icons, providing more clarity in the purpose of these buttons that led to platform features.
Utilizing color and contrast allowed for greater range to dive deeper into the differing platform features and what they have to offer.
LET ME PET YOUR DOG, PLEASE
Designing for Two Users
DogGrow's Caregivers feature is designed to include the pet owner and a pet sitter, where the pet owner sets up the session while a the pet sitter completes the session to check off their care tasks, while providing the owner with peace of mind.
This feature includes an overview, owner notes, session dates, a check list and the opportunity to collect images, training sessions, and messages. The use of buttons throughout the screen allows for the variety of options while preventing a long scroll.
TAKEAWAYS & IMPACTS
Develop a training program campaign that will collect information on how enjoyable the user-experience is in completing a training level.
Connect with animal healthcare and dog training teams to develop a feature that allows them to contribute to a dog’s user profile with their specific health/training information.